#pragma once

#include "../Header Files/CRendererIncludes.h"
#include "CRenderNode_AL.h"
#include "CCamera_AL.h"
#include <vector>
using namespace std;

class CRenderer_AL
{
private:
public:
	CRenderer_AL();
	~CRenderer_AL();

	static CRenderer_AL* GetInstance();

	void Render(vector<CRenderNode_AL*>* _vRenderNodes = NULL, cCamera_AL* _pCamera = NULL);

};